Jun 15, 2009, 12:51 AM // 00:51
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#22
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Forge Runner
Join Date: Aug 2006
Profession: R/
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Ehmm... if this was implemented I'd just quit PvE...
The only time I ever PuGed in the last year or so (other than 2-man discordways that I do for z-quests now) was when monking for Ursan teams. It's kind of hard to fail at c-1-2-1-3-1-2-1-... even with PuG intelligence, which was why that was so PuG-friendly. If people really wanted PuGs then why did everyone want Ursan nerfed and such? IMO bring it back for HM if you want PuGs. And if you think it's boring then play Monk and try to keep your team alive with 2 other fail monks (hint: don't run that HB crap); there are plenty of other people who will willingly 12131121 for you.
Actually /signed for removing heroes from HA and GvG.
And /signed for making Hero Battles actually Hero Battles and not Hero Shrine Shadowstep Festival
Last edited by Marverick; Jun 15, 2009 at 12:55 AM // 00:55..
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Jun 15, 2009, 01:01 AM // 01:01
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#23
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Wilds Pathfinder
Join Date: Feb 2007
Location: Around
Guild: Pillar's of Earth [ROCK]
Profession: W/
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/notsigned
because of this.
Quote:
normal mode
1) maximum one hero per each human player
2) maximum 4 heroes in the party for 8+ players map, 3 heroes for 6 player man, 2 heroes for 4 player map
3) can fill all slots with henchmen in the party
hard mode
1) maximum one hero per each human player
2) maximum 2 heroes in the party no matter the difficulty
3) able to fill no more than 2 slots with henchmen in the party
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Yet another horrible anti hero/henchie idea.
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Jun 15, 2009, 01:08 AM // 01:08
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#24
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Forge Runner
Join Date: Nov 2006
Location: Arizona, USA
Guild: [OOP] Order of the Phoenix I
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This is an awful idea. In fact, I think a better tactic would be to limit it so that any team can only have a maximum of 2 players in it, and have up to 7 heros, but no less than 3 (other than you of course) in the party no matter which mode you play.
See, it doesn't make very much sense to rewrite the rules of a game to limit options and force people to play the way that you want, or can. I play with pugs, but I spend a lot of time playing with just me and my H/H team. If that was taken away, there would be NO WAY I could play anything in GW, except for farming.
Right now, GW has the option to satisfy both modes of play. Forcing people to play the way that you want them to play is just going to drive people away, or fill the world with frustrated players that would ruin the game anyway.
/Soincrediblynotsigned.
I don't play PvP that much so I can't really speak on your idea to remove Heros from PvP. However, I have to say it doesn't seem like there is any place for Heroes in PvP matches.
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Jun 15, 2009, 01:43 AM // 01:43
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#25
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Wilds Pathfinder
Join Date: May 2007
Guild: Scions of Carver [SCAR]
Profession: E/
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stupid idea is stupid /notsigned. Sometimes I wanna vanq when people aren't on. Why the hell would I have to wait to find a group of 3-7 other people to do something me and the henchies can do just as well?
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Jun 15, 2009, 02:00 AM // 02:00
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#26
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Forge Runner
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This is a terrible idea.... It forces people to do things they don't want... The game is meant to be played however anyone wants it to be. If i want to be alone with Hench or Heroes, I will and no one can tell me otherwise.
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Jun 15, 2009, 02:01 AM // 02:01
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#27
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Desert Nomad
Join Date: Jul 2008
Location: Singapore
Guild: Royal Order of Flying Lemmings [ROFL]
Profession: Mo/
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/notsigned
People do PUG for ZQuests, and I refuse to have to restart an incredibly long mission because I was stuck trying to heal a team full of leeroys.
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Jun 15, 2009, 02:20 AM // 02:20
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#28
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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People is way to spread trough the worls, its regions, it campaigns and its districts to add something like this.
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Jun 15, 2009, 02:35 AM // 02:35
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#29
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Furnace Stoker
Join Date: May 2006
Profession: R/
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People. Used. All. Henchman. Parties.
Restricting heroes will only serve to reduce the number of people playing the game, as the solo-ers get frustrated with having years of 3 heroes taken away from them. ZQuests have already been a tremendous boon to PUGs; I've been somewhat regularly PUG-ing them since they came out now, with mostly positive results, including some absolutely brutal slaughterings of "Hard Mode" missions. That is all PUGs really needed, a way of clustering everyone together to achieve a "critical mass" of players in one location all wanting to do one specific task. Why people are still beating the decomposing carcass that is the "dead PUGs" issue is beyond me; PUGs are freely available for anyone who cares to play with them. They're not always there to do what you want to do, but tell me how exactly will killing heroes suddenly make people want to PUG Moddok Crevice NM with you if there's no incentive to play it over again?
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Jun 15, 2009, 02:36 AM // 02:36
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#30
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Ascalonian Squire
Join Date: May 2009
Profession: E/
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why can't players that like to pug... just pug, there's enough of you, and players who want to HH, just HH. I actually wish I could take 7 heroes in a team. It would kill pve, but I'd enjoy it more. If you like to play with humans, get in a guild that does that. There's plenty of them.
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Jun 15, 2009, 02:38 AM // 02:38
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#31
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Forge Runner
Join Date: Mar 2008
Profession: Me/
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I don't support some of the ideas, but it would be nice if there was a way to encourage more PUGs. Heroes are boring and make the game unworthy to play.
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Jun 15, 2009, 02:59 AM // 02:59
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#32
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Grotto Attendant
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This is a terrible idea. The entire point of heroes is to allow me to get barely competent allies when my alliance isn't available so that I can complete the task at hand. I don't **want ** to be forced to PUG.
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Jun 15, 2009, 03:01 AM // 03:01
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#33
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Ascalonian Squire
Join Date: Apr 2008
Profession: Me/E
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There is always a smart Alex in the game who never fails to response to a PUG request by saying 'You noob, this z-quest mission can easily H/H'. I know it can be done with H/H but I also like the option of playing with a PUG group. I have done most of my conquerer missions using H/H in odd hours. It is getting a bit boring to repeat a HM mission just playing with H/H.
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Jun 15, 2009, 03:01 AM // 03:01
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#34
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Academy Page
Join Date: Oct 2008
Location: United States
Guild: Pillars of the Earth [ROCK]
Profession: E/
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Why add heroes and then nerf them? People are tired of seeing a new gimmick and then it being nerfed to the edge of being able to be used. You are the very same type of person who wanted a nerf to Ursan, a nerf to permasin, a nerf to aegis chains, a nerf to SoH in PvP, and the list goes on and on. Stop whining about not playing with people when there are two very EASY anti-hero/henchie solutions:
Joining a guild OR using the LFG forum on Guru
Considering we already have 2 pages here in the short life of this thread, you could possbily find a few hunting mates just as quickly if you even looked at that LFG thread. :/
/notsigned
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Jun 15, 2009, 03:25 AM // 03:25
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#35
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Frost Gate Guardian
Join Date: Oct 2007
Profession: E/
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/notsigned. If I want to play with players, I do. If not, then I don't. Let me play with seven heroes.
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Jun 15, 2009, 03:27 AM // 03:27
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#36
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Ascalonian Squire
Join Date: Mar 2008
Location: Raleigh, NC
Guild: Ferrymen Of The River [STYX]
Profession: D/A
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Um, yeah there ain't no way that I would ever play the game that way... that is not the game that I enjoy playing.
To me a video game should not be a forced stress inducer; as forcing people to play with others instead of HAVING THE OPTION to hero/hench everything in PvE. Sure you can get into a large guild, with a bunch of people that you don't know and form groups to complete missions/quests and what not, but for goodness sakes, let the people choose if they want to do that or go it alone... what do you want it to be, a communist game instead of democratic?
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Jun 15, 2009, 03:55 AM // 03:55
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#37
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Grotto Attendant
Join Date: Mar 2005
Location: A little chalet outside Drok's
Guild: Natural Born Killaz
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/not signed. There have been 2 nice additions to the game that have breathed new life into PUGs - Z-quests and farming collectibles for Nicholas (lots of PUG formed up in Nundu Bay last week for the masks, for example)
One consequence of this is that most of the activity in-game centers around the Z-Quest/bounty of the day. (and Monday has become a farm-fest for gifts) These things draw people away from other places - making it HARDER to form a party in those places than it was even before heros came along.
Besides, there are some places where the selection of henchmen is utter crap. (I'm looking at you, Boreas Seabed!) and trying to do anything in Hard Mode with those henchmen is like smashing your thumb with a hammer - sure, you can do it, but it's not going to be any fun.
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Jun 15, 2009, 04:01 AM // 04:01
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#38
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Grotto Attendant
Join Date: Aug 2007
Location: Canada
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Quote:
Originally Posted by AmbientMelody
'How to bring back old, good PUGging days in PvE
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Quote:
Originally Posted by AmbientMelody
Pickup Groups
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Quote:
Originally Posted by AmbientMelody
good
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Yeah no. PUGs suck, if you like PUGs, play with them; us H/H players aren't going to start playing with you guys. We don't want to be constantly insulted for playing well and have to watch swastikas and cocks on the mini-map.
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Jun 15, 2009, 04:23 AM // 04:23
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#39
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Frost Gate Guardian
Join Date: Feb 2006
Profession: N/Me
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/not signed
While I do agree that heros don't belong in pvp, at all; reducing the hero limit in pve is a bad idea. Yeah, there are super awesome pve hero builds out there, but you would be surprised how many players don't even know about them or don't have the skills available to use such builds.
Also, read what Sky High wrote:
Quote:
Originally Posted by Skyy High
People. Used. All. Henchman. Parties.
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Even back in the good old prophecies days, I had to use full henchmen teams all the time to get from town to town and to the next mission, and for the majority of quests. The only places where teams grouped were for the more challenging quests, storyline missions, and group farming spots like sorrows furnace, ToPK and ToA. Even getting groups together for the Titan quests was always a huge hassle.
Something like this would just bring around more threads on how much henchmen suck, you'll never be able to get a perfect enviornment where everyone groups with full teams everywhere they go.
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Jun 15, 2009, 04:48 AM // 04:48
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#40
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Wilds Pathfinder
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/notsigned
Heroes / Henchmen didn't kill pugs, players killed pugs becasue:- 2) depend on other people to get them through missions.
- 3) do not bother to learn the mechanics of the game so we get to see builds like this.
The above skills is something I encountered because I felt sorry for someone that was unable to find a group in Gate of Madness. These were the only skills he had, after seeing this I suggested he go back to the beginning and start over. When he joined the group he asked me to kick my heroes and get real people.
If I desired to drag someone through a mission I would play with my wife.
Guild Wars does not have the numbers to support pugs in all the areas for that reason I would suggest unlocking seven heroes in UW & FoW for those that do not want to speed clear.
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